The enemies begin with six (6) pips to twelve (12) pips. Before you may enter the temple where The Gorgon Stheno, sister to Medusa dwells, you must ‘Defeat Death Minotaur.’ ‘Locate Garden of Statues.’ The statues in the garden are interestingly interactive. Take a long walk to the Temple of Longing. Everyone should have full health before moving on to ‘Go to Charon’s Boat.’ Across the Styx I would use the player with the least amount of lag to go after the two around the mobs. One goes back toward Orpheus while another goes around the two mobs. I send one player down to Charon as the other players collect the wood. See the video below for the exact locations of the Petrified Wood. (It is a bit faster to flee and return to the dungeon.) The Petrified Wood will regenerate after some time if you would rather wait to collect them away from the mobs. The mobs are easy enough to defeat, however, they will slow you down and are not required. Two of the six pieces lie very close to mobs with a very narrow area to walk around without being caught. Unfortunately, Charon’s ship is shattered and you must ‘Find 6 (six) Petrified Wood’ throughout the dungeon thus far. The Death Satyr gives you payment to cross the River of Souls. I also find it helpful maintain a supply of Pierce/Steal Ward and Cleanse Charms in side decks because Death Satyr likes to use Virulent Plague and they may throw a shield on him.Īfter you defeat him, ‘Talk to the Death Satyr.’ He sends you with a silver obol to ‘Talk to Charon.’ Come Sail Away You might even see an Efreet however, with the first player drawing the hits you should be able to steer clear of the weakness. Expect spells to slow you down such as Blinding Light, Smoke Screen, Tower Shields and Legion Shields. Two will slow it down a bit.Ī couple of feints and a few blades is all it takes to defeat the House of Faun. Three players works well, but four will make it even faster. I used Ice, Life and Storm while perfecting my plan of action. That allows all players to concentrate on setting up a quick hit. This player draws the attention of the enemies. I send a player in with resist/higher health first. I like the tank and hammer approach to all of these battles.
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